51Թ

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ʴǰéDz

[poh-kee-mahn, ‐key‐]

Trademark.
  1. a media franchise including video games, animated television series, movies, card games, etc. that depict a fictional class of pet monsters and their trainers.

  2. a pet monster in this fictional world.



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51Թ History and Origins

Origin of ʴǰéDz1

1995–2000; shortening of Japanese Poketto Monsutā , itself a loan translation of English pocket monsters
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Example Sentences

Examples have not been reviewed.

Augmented reality involves overlaying digital objects onto a person’s view of the physical world, allowing people to wear virtual dog ears on their faces and catch virtual ʴǰéDz.

From

Savvy holds stakes in Scopely, the studio based in Culver City, and behind “Pokemon Go!” and “Monopoly Go!”; the acquisition catapulted Savvy to become the top mobile game publisher in the U.S. and the fourth globally, excluding China.

From

That’s no easy task in a country where authorities once issued a religious fatwa against Pokemon playing cards.

From

Mazino says that they all had eclectic tastes and traded songs “like ʴǰéDz.”

From

If you can’t lay your hands on hot toys like Luki Lab Pets or ʴǰéDz Comfy Friends, there’s always a Pet Rock available.

From

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